December 29, 2006

2006 Year in Review



2006 ALLEN FAMILY CHRISTMAS CARD

By Jeff and Alison Allen, St. Paul Minnesota


2006. Wow. Holy shit. What a year.


The above map was made by Alison. It charts all our movements in 2006 and, as you can see, it was the year we brought the Allen party nationwide. Special shoutouts go to our recently-engaged friends from Chicago, Bob and Urs, who had the map idea first. We shamelessly copied it (and maybe improved it? Oh snap!) cause we thought it was such a great idea.


With so many media sources giving you their lame "Year in Review" of the "important" events of the year, we thought we'd throw our hat in the ring and give you a rundown of the best stuff that happened to drunk, poorly-dressed people from the Midwest in 2006.


Consider this equal parts a) news-anchor-year-in-review b) Christmas-card-to-our-friends and c) sweet-ass-blog post.

The Trifecta of Awesome. The Trifecta of Allens.


TPC RECORD RELEASE PARTY




What a way to start the year. We billed it as the "Hugest Most Biggest Awesome Huge Party in the History of Ever" and quickly realized that we had a lot of work to do to live up to the hype.


At one point, our entire apartment was filled with still-wet paper mache volcanoes, thirty industrial garbage bags filled with balloons, a giant TPC flag, two smoke machines and 4 confetti cannons. All the hard work paid off and both shows sold out. One of the best nights ever. You can see the end of it all in the video above, thanks to our friend Isaac.


 


JANUARY HOLD STEADY TOUR


 






The day after the release show, TPC hit the road for three weeks opening for the Hold Steady. Jeff was stoked that Alison was coming along for the ride. TPC had toured before, but never on a tour of this magnitude where the shows were usually full and the band usually got many, many drink tickets.


Suffice to say, we had some really amazing times on this trip. We accomplished a lot, including building up a inhumanly high tolerance for alcohol. See video for evidence.


 


TWO ARMS TWO TATTOOS


 



To commemorate this crazy year and its crazy adventures, we both got inked this year. This was a first for both of us and we're glad we did it. Both of us had it done in New York, at the same parlor, by the same guy -- but six months apart.


The artist ended up being someone that Jeff had played a show with a year ago. It was a friendly face. Shout out to Myles!


 


TWO OCEANS, ONE GULF



The Atlantic - Florida


 




Gulf of Mexico - Florida


 




Pacific - California, and Oregon


The ocean is as old as time, bros. Wrap your noodle around THAT jewel.


 


ST CLOUD AND DULUTH


 



 




In May, we did a weekend tour of Minnesota's hidden jewels: St. Cloud (aka tha 320 aka the Granite City aka Shots Cloud aka The Home of Anti-Semitism) and Duluth (aka Vision Quest Portal aka the Air-Conditioned City aka that 218).


We took our dawg Coles with. Along the way, some ravenous sea gulls stole our pizza and Coles and Alison kept a drinking ledger. Rapper nugs are "xtra credit," apparently.


 


NYC FRIEND TRIP WITH TUBS AND JAWS


 



 



 




Later in May, we took a friend trip to New York to pick up the new van that TPC was buying and drive it home through the coalmountainrustbelt of middle america. Our good friends Tubs and Jaws came along.


After raging in NYC for a few days, we headed home, stopping in Pittsburgh (inexplicably Jeff's favorite city) and Chicago to see friends on the way back. We slept on Bob's roof deck in Chicago and considered this an important achievement.


 


THE HOTTEST WEEKEND OF THE YEAR


 




I mean, seriously, it was wicked hot, as they say in New England. Nasty humidity. To beat the heat, our guy 50's took us up to his parent's lake place in Cross Lake, MN. There was boating, tubing, adventure, homemade pasta-making and a lot of sitting in the warm water in a plastic deck chair while drinking High Life from cans.


 


TPC AT FIRST AVENUE


 




In July, TPC headlined a show at the infamous First Avenue Mainroom (ever see Purple Rain? We haven't either, but you get the point). They were crazy nervous that no one would come, but it ended up selling out. This was hard to comprehend.


There was more confetti cannons and handmade stage prop mischevity. That is not really a word, but tevs.


 


MANY MANY LOST PARTIES


 




Somehow, everyone we knew (including us) discovered the television show "Lost" in 2006. It was crazy addicting. Lost Parties gathered where we would all sit around Cam and Beak's plasma-screen and dissect each episode with the precision of a ninja and the passion of a hobo.


 


END OF SUMMER TOUR AND ALL NIGHT DESERT DRIVE


 




There are times in life where you feel like you're winning. It's hard to put it another way. You're just winning. You've won and you are continuing to win. Somehow, these moments often come when your sleeping schedule is on the opposite spectrum as the rest of the civilized world.


In August, we drove all through the night from Austin, Texas to Tucson, Arizona. It took 18 hours. We felt the cool desert air at night through open windows. We saw the sunrise and head truck stop breakfast at 5AM. We won. We were winners.


 


SAN FRANCISCO BAY TOUR


 



 





If you've never been to San Francisco, then you are most likely an incredibly depressed person. Seriously, its like no other place on earth. While on a TPC west coast tour in September, we took advantage of a day off and had a tourist day on the bay.


50's made a camouflage friend.


 


GUITAR HERO


 




A continuing story line throughout the year was Guitar Hero. In case you haven't heard, Guitar Hero is a video game that lets you play lead guitar on some of the world's hottest and most famous jams including "Carry On My Wayward Son" by Kansas, "Free Bird" by Skynyrd, and "Killing in the Name of" by Rage Against the Machine.


There were countless Guitar Hero parties, including some formal competitions. Here, McTubbins is a pirate rocker. Alison's band, Jazz Nugs, has won many accolades from The Daily Dose on their awesome shows.


 


WE BOTH TURN 25


 



 




Quarter of a century. In September, Jeff celebrated his ascent into manhood by throwing a kegger at our house and partying with the visiting Thunderbirds Are Now.


In December, Alison celebrated her ascent into womanhood by hanging at Mancini's, driving to Iowa City to see a show, and throwing a friend feast party at our place (photos of that to follow).


 


CMJ NYC w/ Colez


 



 



 




In November, TPC was on an East Coast tour to hit up CMJ. Alison flew out with Coles to take part in the craziness of the weekend festival. We went to 100 billion shows, 300 trillion bars, 225 million restaurants and walked 800 trillion city blocks to do it.'


 


FRIEND FEAST '06


 



 




The last of Alison's birthday celebrations and the first celebration of holiday spirit. A ton of people came over, all dressed in Holiday or Cosby sweaters, to rage in the name of J to tha C (aka tha madd sin absolva aka Jesus).


50's made everyone a delicious feast, Coles and Chips brought Greenie Mix, everyone else brought beer, the iPod brought the dance party pain.


 


So, that was our year. Obviously a lot of other things happened that aren't discussed here, much of which was experienced without being drunk, rest assured. But these were the highlights. The highlights of what was easily one of the best years of either of our lives.


We hope 2006 treated you kindly as well. 2007 should be pretty alright too. Maybe. Probably. Most likely. We hope. See you there.

December 14, 2006

The Hibachi



In recent Gilbert Arenas Blog news, he has taken to hissing the words "The Hibachi!" after every shot he makes.

As in, his game is so hot that he's got the hibachi grill out. As in, the traditional Japenese grill that gets really hot (note that Gilbert's forays into Hibachi slang have already been noted in the Wikipedia world).

His recent postings on the subject:

I brang out the hibachi against Dallas. That’s when I first started saying it, that I was the "hibachi."

It was some legal terms with one of my teammates. I had to buy the name from him. Brendan Haywood, he takes all the good names and waits for someone to buy it, so I had to buy the hibachi grill from him.

He’s been saying it, like if somebody did it to us he would be like, “Oh man, you got the hibachi grill tonight.”


AND

Me and Antawn turned on the hibachi grill and we was cookin’.

Every time I make it, every time I shot the ball, I screamed out, “Hibachi!”


Important note: he is willing to pay ca$h money to his teammate for the rights to a sweet catch phrase in order to improve his marketability.

More important note: he is willing to scream the catch phrase he paid ca$h money for at the top of his lungs in sold-out arenas while being broadcast on national television.

Question: Is there a more interesting player in the NBA today?

Answer:
I think not. I will keep you posted on all things involving The Hibachi and The Takeover. Even if you're really not that interested.

December 03, 2006

What Would Piss You Off More?


Introduction: Choose to Lose

Making decisions is fucking hard. Can I get an "amen" from the congregation? For serious.

It wouldn't be so bad if there wasn't so many of them to make every day. White or wheat? Cream or sugar? Paper or plastic? College or a job? Shrooms or ayahuasca? These are the questions that run endlessly through our collective psyche. Its exhausting.

One of the most unexpected and underexamined* human conditions is the overabundance of choice that has piggybacked on the evolution of modern society -- terrible, horrendous, paralyzing, soul-sucking choice. Okay, this last bit may have been an overdramatization. I will cop to being prone to such habits. But the basic thrust of my point is true.

(*well at least to my extremely limited canon, only Chuck Klosterman has examined it, but I am admittedly ignorant to pretty much all academic work ever created. So others may have touched upon this subject already, and likely with better skill)

As we glide effortlessly along the warm and fuzzy yarn line that is Father Time, I will readily admit that our lives are indeed continually improved by technology, science and human reason. Obstructions to progress and human endeavor are cleared away like fresh snow. Long-standing tyrannies are removed, eliminated.

The tyranny of distance? Gone, thanks first to ocean vessels, then trains, then cars, then airplanes, and then the internet (and hopefully teleportation sooner than later).
The tyranny of schedule? Vamoosed, thanks first to VCRs, then TIVO, and then YouTube. I'll watch kids play around with Diet Coke and Menthos when I want, thank you very much.
The tyranny of aging? A thing of the distant past, thanks to the practice of injecting fucking poison directly into one's fucking face.
The tyranny of small boners? Done, thanks to all those awesome pills I read about every time I open my email.
The tyranny of not knowing what its like to be the drummer for Blink 182, the bass player from KISS, the blonde dude from Backstreet Boys, the not-ugly one from 98 Degrees or the clock-wearing guy from Public Enemy? Kiss it goodbye, thanks to glorious cable programming.

You see don't you? Yes, yes, you do. It is obvious.

Everyday in every way everything is getting better all the time forever and ever and ever amen until the end of time always better. Onward and upward in a perfect heavenly trajectory, reaching our humble but honest hands towards the stars, into the beautiful and immaculate and unwrinkled and large-bonered future.

But, alas, not all is truly perfect. In addition to all the obvious improvement, we've also afforded ourselves the dubious gift of constant decision-making obligations, accompanied by persistent and boner-shrinking anxiety as we ponder what choices to make and then wonder endlessly after the fact if we made the right ones. Thus negating the advances in boner-building technology. Big or small, life is a series of unrelenting choices.

Let's start small. Take food for instance. In the Middle Ages your choices were relatively slim for dinner: gruel or gruel. During the Great Depression, it was cabbage soup or cabbage stew. Nowadays you could eat Red Peppers, Green Peppers, Orange Peppers, Banana Peppers, Jalepeno Peppers, Habenero Peppers, Pepperoncinis, Pepperoni Pizza, or Dr. Pepper. And that's just the pepper family.

Let's think big. Take post-adolesence. In the Middle-Ages your choices for how to spend your young adult life were restricted to metalsmithing or dying of the plauge. During the Great Depression, you could either hop trains or build bridges for a cripple. Nowadays, you could drop out of high school, work retail, sell drugs, go to college, join the armed forces, travel, build gravity bongs, join a fraternity, or play in a shitty band -- each with formative effects on the rest of your life on this planet.

While this staggering explosion of options certainly affords us more opportunity to carve out our own identities, it also eats up most of our time. We spend more time deciding what to do than actually doing it. Its hard to ignore how simple and uncluttered life was back in the proverbial day. The role of unrelenting choice in the postmodern anxiety boom cannot be understated. We are now constantly reminded that we could have had it the other way, the way we didn't choose.

What if I told you, my dear friend, that there was a way to make the correct decision every time, all the time. To avoid this existential paralysis. To always choose the path that leads you to the best outcome, from the tiny to the grandiose. From the question of scrambled vs. poached to the eternal conundrum of whether or not to believe in a higher power.

Always the right decision.

Well, I figured it out. It's a game called "What Would Piss You Off More?" and is relatively easy to play, assuming you have a working knowledge of college-level algebra, a scientific calculator (preferably with graphing functionality) and a little patience. Actually, a lot of patience.

But the rewards will justify the learning curve, trust me. Here's how to play.

++++++++++++

How to Play "What Would Piss You Off More?"

For the purposes of explaining the method, let's just pretend that we are a young, uneducated youth (unless that is already what you are, in which case this will be a relatively easy and salient exercise for you). We have dropped out of high school. We are dumb and/or lazy. College is not an option.

We mull over what to do with our life and have narrowed down our options to two real choices (*note: we are narrowing it down to just two only for purposes of simplicity. Most life decisions will offer you many more options to analyze).

Our options are to a) work at Wal-Mart or b) sell cocaine for money.

Sucks to be us. Obviously, there is no easy answer to this question. Each option seems to have its own pros and cons. With the help of "What Would Piss You Off More?", we will find the decision that best suits us.

1) First, we must recognize that all decisions we make have countless possible outcomes. For instance, if we choose to start selling cocaine for money, many different things could happen in the long-term. We could:

a) Be Very Successful And Buy A Lexus
b) Be Very Successful And Buy A Lexus With Spinning 26" Rims
c) Get Busted By the FBI
d) Get Shot And Die
e) Get Shot And Live
f) Leave The Game Unceremoniously And Then Record A Critically-Acclaimed Rap Album About Our Experiences
g) Leave The Game Unceremoniously And Then NOT Record A Critically-Acclaimed Rap Album About Our Experiences

These are just a few examples of possible outcomes to selling cocaine.

2) Second, we must recognize that some of these outcomes are more desirable than others. Obviously, this is a subjective matter dependent on the individual making the decision. But that's okay. That's the point. To play the game properly, every individual should be able to examine a healthy cross-section of the possible outcomes and determine their relative value to themselves. For our purposes, I will personally rank the outcomes described in #1 from most desirable to least desirable. Your rankings may be different.

Leave The Game Unceremoniously And Then Record A Critically-Acclaimed Rap Album About Our Experiences (best)
Be Very Successful And Buy A Lexus With Spinning 26" Rims
Be Very Successful And Buy A Lexus
Get Shot And Live (perhaps aiding a future critically-acclaimed rap album? Think of the glory!)
Leave the Game Unceremoniously and Then Do NOT Record A Critically Acclaimed Rap Album About Our Experiences
(meh)
Get Busted By The FBI
Get Shot And Die (worst)

3) Third, we must quantify these outcomes on a numeric scale. How much is Leaving The Game Unceremoniously and Then Recording a Critically-Acclaimed Rap Album About Our Experiences "worth" to us relative to Getting Busted By the FBI? How much more do we want it, numerically speaking? This is called the Desirability Ratio (DR).

DRs are rated on a one-to-negative one scale (1 to -1) and all outcomes rate on this scale. Positive one (+1.00) is the best possible outcome, zero (0.00) is the halfway point where we're relatively indifferent to the outcome, negative one (-1.00) is the worst possible outcome.

I will now give our possible outcomes a desirability score:

Leave The Game Unceremoniously And Then Record A Critically-Acclaimed Rap Album About Our Experiences (0.97, every hustler's dream)
Be Very Successful And Buy A Lexus With Spinning 26" Rims (0.90)
Be Very Successful And Buy A Lexus (0.85)
Get Shot And Live (0.11, would be lower if the possibility of a future critically-acclaimed rap album didn't seem so feasible)
Leave the Game Unceremoniously and Then Do NOT Record A Critically Acclaimed Rap Album About Our Experiences (0.09, meh)
Get Busted By The FBI (-0.49)
Get Shot And Die (-1.00)

It is important to note that the possible outcomes to a life choice do not have to perfectly dovetail with the scale. For instance, getting shot and dying is not only the worst possible outcome of selling cocaine but the worst outcome possible in the entire world, therefore it would rate a -1.00 (lowest possible). But the worst possible outcome for a different decision like choosing to eat a bowl of cereal instead of a slice of toast may simply be an upset stomach due to using expired milk on your Kix, which, to me, would only rate a -0.13 (slightly below indifference, but still not a desirable outcome).

Now, yes, yes, you're right, you could concievably argue that death, the worst outcome in the entire world, is a possible outcome for every decision. This is hypothetically true. You could die from eating cereal by choking on a Kix or some shit. That is why outcome probablity is so crucial to the game. Read on, you impatient jerk.

4) Fourth, we must identify the probability of the various outcomes. These are called Probability Ratios (PR). In this game, probability is measured on a positive one-to-zero scale (1 to 0), and all outcomes rate their probability on this scale. Positive one (+1.00) is the most probable -- there is literally a 100% chance that an outcome will take place if you make the decision. Zero (0.00) is the least probable -- there is literally a 0% change that the outcome will take place. It should be noted that a 0.00 score is merely a theoretical construct. In real life, anything and everything is possible. So you should never score an outcome probability that low. Duh.

I will now give each of our identified possible outcomes to selling cocaine a probability score:

Leave The Game Unceremoniously And Then Record A Critically-Acclaimed Rap Album About Our Experiences (0.02, very unlikely despite the recent success of Clipse and Young Jeezy)
Be Very Successful And Buy A Lexus with Spinning 26" Rims (0.15)
Be Very Successful And Buy A Lexus (0.15)
Get Shot And Live (0.31)
Leave the Game Unceremoniously and Then Do NOT Record A Critically Acclaimed Rap Album About Our Experiences (0.43)
Get Busted By The FBI (0.68, fairly likely)
Get Shot And Die (0.62, ditto)

5) Fifth, we have to quantify the total value of each possible outcome by taking into account both the desirability and probability of each one. This is called the Outcome Value Ratio (OVR), and is scored on a positive one-to-negative one scale (+1.000 to -1.000). Here is the equation:


Using this equation, here are the Outcome Value Ratios for all the possible outcomes for selling cocaine:

Leave The Game Unceremoniously And Then Record A Critically-Acclaimed Rap Album About Our Experiences (0.019)
Be Very Successful And Buy A Lexus With Spinning 26" Rims (0.135)
Be Very Successful And Buy A Lexus (0.128)
Get Shot And Live (0.034)
Leave the Game Unceremoniously and Then Do NOT Record A Critically Acclaimed Rap Album About Our Experiences (0.028)
Get Busted By The FBI (-0.332)
Get Shot And Die (-0.620)

So the net value of all the possible outcomes has been quantified. We multipled the desirability by the probability and whizbangboop there they are. As you can see most of the outcomes have OVRs above zero, which means that their overall values are positive. For instance, even though Leaving The Game Unceremoniously And Then Recording A Critically-Acclaimed Rap Album About Your Experiences is a highly unlikely event, it still has a positive overall value (however small) because of its high desirability.

There are only two outcomes with negative overall values -- Getting Busted By the FBI and Getting Shot and Dying -- but five positive values. Does this then mean that, overall, choosing to sell cocaine is a good idea?

No. It does not. Read on, dipshit.

6) Sixth, we must calculate the Aggregate Total Value Ratio (ATVR) for choosing to sell cocaine for money. This marries all potential outcomes, their respective desirability and their respective probability into one cocktail of genius, giving a final and definitive value metric for choosing to sell cocaine. It is also ranked on a scale of positive zero-to-negative zero (+1.000 to -1.000).

Here is the equation:



For selling cocaine, the ATVR is calculated thusly:


If you're doing the math at home you'll see that the ATVR for selling cocaine is a very low -0.628. That's an extremely negative ATVR. This tells us that independent of any other options we might have at the table, oh we the uneducated youth, that selling cocaine is a not a good idea for us. The simple and beautiful laws of algebra have proven that conclusively.

How can this be when most of the possible outcomes were positive? This can be, my friend, because the two negative outcomes were very low on desirability scores but very high on probability. In other words, the risks involved with selling cocaine are very high, and very likely to occur, enough to negate and overpower any possible positivity. In other words, cocaine dealers are more likely to end up incarcerated or dead than liqudated with bread.

We're not done yet though.

Consider this: yes, selling cocaine is a bad idea. -0.628 of a bad idea, to be exact. But we still haven't measured how bad or good of an idea our other option is: working at Wal-Mart. It could be even worse. We won't know until we calculate the ATVR for it.

I will spare you the gruesomely uninteresting details as you already know the mathematical process. I'll simply tell you that my ATVR for Wal-Mart was -0.435. This means that like selling cocaine, working for Wal-Mart is a bad idea independent of our other options on the table.

But, and this is important, it is a slightly less horrible idea than selling cocaine for money. See here:

-0.435 > -0.628

While both options suck (it is not looking good for us, we the uneducated youth), selling cocaine would ultimately piss us off more. Thus, we say that working at Wal-Mart is the Most Optimal Decision (MOD) because it would piss us off less.

There you have it.

+++++++++++++++++++

Conclusion

This is, obviously, a very complex approach to making decisions.

Instituting "What Would Piss You Off More?" into one's daily life would prove difficult and require dedication and, yes, a quality calculator to effectively implement. So, I understand completely and will not be offended if you choose not to utilize this powerful and exciting tool in your decision-making activities.

But really, I think you should consider it. Cause I'm getting sick of you whining about your life.

Ultimately though its no skin off my back. I'm a little busy writing my coke-rap masterpiece to give two shits about you or your little "fear of making decisions."

Take a vitamin or something. I got snow to move.

++++++++++++++

Post-Script
Additional Thoughts on Accidentally Plagerizing Economic Theory


I think about stuff sometimes, as you can maybe tell.

I tend to invent odd conceptual frameworks for viewing the world that make sense to me. And I usually do so with no consideration given to the possibility that other people have thought of these things before. Its one of the blessings of reading so rarely and knowing so little about contemporary academic thought.

As such, I will occassionally encounter someone, an established someone, who has written at length about a subject that very much interests me, and with an idea or voice that very much mirrors my own on the subject.

I'm not sure yet whether to feel validated or disappointed when this happens. On the one hand, it means that on my lonesome I came to the same conclusions that well-paid and well-respected people around the world have -- which is sweet because it means I'm a total fucking genius.

On the other, it means that my capacity to become well-paid and well-respected for these ideas has been eliminated because someone has beat me to it -- which is fucked because it means I am a poor and underappreciated total fucking genius. I'd rather be a rich and reknowned total fucking dumbass.

The "What Would Piss You Off More?" idea is one I've used in my own life for some time now, though admittedly in a simpler, internal monolouge format. I fancied it revolutionary, novel, unique, exciting, new. Then I discovered that economists and mathematicians have been discussing and dissecting this type of idea for decades, and have since moved on to greener intellectual pastures. It's called "Decision Theory".

Ha. Hows about that.

This has happened to me on other occasions, most notably in 3rd grade when I inadvertently invented a working model for what would later become TIVO while working on a school project. Naturally, being ten years old, I did not patent this idea, and have since lost out on untold millions.

Which is, to put it quite simply, fucked.